I am currently working with my writing friends finishing up a few alpha 2 assets and characters before I start pushing out updates. I intend to have the next 2 or 3 updates come more closely together.
1.2 should be out sometime in march with a new enemy, better ai that reacts correctly to doors and hiding and new map objectives as well as the usual fixes and Quality of Life.
1.3 will be a bit bigger of scope and I will back port stuff in the currently experimental alpha 2 branch.
I really want to buy it, but I don’t know why the game doesn’t support bank card payment, and I can’t buy it with PayPal
My main language is not English so please forgive me
I can’t get the game to work I download the app it says download to the link but it’s not working it says unity player dill extract Something I don’t know why
So, I can Save in the test room, but at no point can I save when I play Mansion 2, Plus I know it's a mechanic for the lantern to get dimmer but its fully extinguished when it's at 1/4th durability which doesn't make any sense for me.
Yeah, that's my bad on that one. The lantern will get buffed a bit and we will fix that. Save/loading is currently not working correctly on most levels.
I just played the free version and i'm wondering, if there are any first/third person "kinky scenes" planned for getting caught? That would be awesome =)
Yup, that and some mechanics is getting discussed. We are trying to theme it around each enemy personality. That will also require a good bit of coding and blender animation work from me so it might take awhile since we are prioritizing on making all the foundational stuff work as intended first.
That's really hot! <3 I hope it involves that "destroy pampers" animation that the Feature Preview Room has for going in your diaper. And a spanken from the gal who says "I hope you're ready for a good spanken!"
I do have a single thing to note, The camera position on the model feels "off" when looking down, as if your head is "too far forward". This might be my monitor trolling me though, I run a pretty wide screen
Promising alpha, made my Halloween a bit more fun. Mansion 2 was particularly cool, had the coolest sequences. Though it confused me at first the locker teleporters in that level, yknow how it changes which 2 it teleports you between depending on where you are in the level or how much you actually did. I reflexively assumed it would be a hiding mechanic, so it was actually my first instinct, causing me to skip some of the area at first. And because the unlocked door in that room is the end trigger of the chase sequence that moves your camera and teleports your character TO that room, led to a bit of confusion over what was happening.
I don't know if I really completed it or Mansion 1 though. I got to the part with the chair you can sit in, tried to get back up, got stuck clipping into it. Because you could drink in that chair I assumed the fact that my character was relaxing meant I reached the end. In Mansion 1 I got to the room with the TV and wasn't sure what to do, and since the loading screen clarifies its intended as a feature test I wasn't sure if there would *be* an ending or if I would just reach a dead end.
The tease for a "Ms. Anthrope" character in the feature demonstration coming in a future build sounds nice, and the amount of teleport triggers reserved for future builds seems promising. I would ask though if there's intentions to add more animations like the one for the "destroy your pamps" button in actual stages later on. The props and environments are very nice, and the mechanics for the game are a very solid foundation. But admittedly I am hoping for a bit more scenes of fetish content happening later on.
I'm actually still heavily tweaking that mansion stage and just added a proper reward for getting to the end in alpha 1.1 and removed that alpha 1.0 chair that hasn't been adjusted for changes I made to the player's character size. There actually was a hiding locker by the blindfolded lynx on that stage. But I took it out since the AI behaved a bit iffy when you hid in it. There is still a dark spot you can hide from that blindfolded lynx in that area.
We will be adding a bunch more kink stuff in the upcoming builds, but the focus was on the game foundation and the look of the game for this initial alpha build.
Tried it a few more times and yeah, the special effects from the fog seem to be causing a lot of lag, also for some reason I have to jump up the stairs, I thought maybe I was crawling but that wasn't the case. I could go DOWN without a problem, but not UP not without spamming the jump button (also noticed the stamina bar nice ;3) also if a character is chasing you and you try to go upstairs, you get stuck between the character hitting you and a invisible obstacle before the character can zero you out, you end up falling through the map and not die, you just keep falling. Oh and which button is "Pause"? It doesn't say any other except the "open inventory", but not the pause menu, so I ended up spamming a bunch of buttons until it came up.
(Thought I'd give more of an actual report than just a single comment with a bleak description and barely any details)
I actually just decreased the particle count at the start of the demo. I still need to fix some data on that first and lakeside stage for the save system to work as currently implemented.
The stairs on that first stage is also a little iffy if you run up them or walk on the edge on them.
Would it be possible to increase the brightness of the lamp/flashlight? Or have brightness options? Right now there is not much of a reason to use the lamp or flashlight over the lighter.
I also have had issues with the chasing characters outrunning me and not giving up chasing me. I have also had the issue where they see me, I close a door, and they are stuck perpetually running into the door (I can see their limbs clipping). That means I can never go through the door. I'm not sure if they are set to de-aggro.
Otherwise this is very promising and interesting!! I'm definitely looking forward to seeing more from this.
I actually will be buffing the brightness of both the lamp and especially flashlight next alpha. It is possible to use the lamp with the flashlight when you have both. And the AI currently runs too fast and takes too long to break aggro (You currently need to break vision and doors are a bit iffy atm] that is definitely getting nerfed as the next quality of life and ai improvements is definitely a priority.
The fog makes it lag, because when I enter the mansion it's not as laggy. Can't save and can't seem to out run the other character once they see me they always hit me, I can't get away, they even hit me through walls. Other than those, this looks REALLY good!
I decreased the particile count on alpha 1.1! It should no longer be lagging nearly as bad on your system. The estate and lakeside stage aren't rigged to fully work with save system and I nerfed the reach and speed on all the enemies.
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when will the newer versions be released? cause the alpha is still at 1.1
I am currently working with my writing friends finishing up a few alpha 2 assets and characters before I start pushing out updates. I intend to have the next 2 or 3 updates come more closely together.
1.2 should be out sometime in march with a new enemy, better ai that reacts correctly to doors and hiding and new map objectives as well as the usual fixes and Quality of Life.
1.3 will be a bit bigger of scope and I will back port stuff in the currently experimental alpha 2 branch.
I Love the idea of a game like this and the models look pretty clean keep up the good work im gonna try it when i get the chance
I really want to buy it, but I don’t know why the game doesn’t support bank card payment, and I can’t buy it with PayPal My main language is not English so please forgive me
I have a solution for that. Just DM me on Twitter or FA https://twitter.com/HodgePodgeDL
Hello, I just saw your reply, but when I tried to private message on Twitter, I found that I couldn’t private message your account
Oh, thats right. Must've changed that during the pandemic when that efame obsessed artist tried to cancel me. Can you message me on FA https://www.furaffinity.net/user/hodgepodgedl/
Also, I don’t watch itch.io very often, so it may take a while to reply
I like it what sorta plans do you have for the game hodgepodgedl and what can we see with furture updates
Any plans for VR? :) That would be awesome
I would like to get to the point where I can add in VR but I am prioritizing the codebase and the gameplay first.
Stupid thing in my mind is a fill pampers hotkey
I can’t get the game to work I download the app it says download to the link but it’s not working it says unity player dill extract Something I don’t know why
you need to have unityplayer.dll in your game folder. It should be installed on your hard drive
if we buy the game do we have to further buy each new version as it is released?
Nope, never.
well thats a relief having one time payment heh then being able to get each new version automatically :D time to start saving!
Any walkthrough for this? I can't seem to beat the level with the 10 diapers in after the giant room. Nor figure out the island.
So, I can Save in the test room, but at no point can I save when I play Mansion 2, Plus I know it's a mechanic for the lantern to get dimmer but its fully extinguished when it's at 1/4th durability which doesn't make any sense for me.
Yeah, that's my bad on that one. The lantern will get buffed a bit and we will fix that. Save/loading is currently not working correctly on most levels.
I just played the free version and i'm wondering, if there are any first/third person "kinky scenes" planned for getting caught? That would be awesome =)
Yup, that and some mechanics is getting discussed. We are trying to theme it around each enemy personality. That will also require a good bit of coding and blender animation work from me so it might take awhile since we are prioritizing on making all the foundational stuff work as intended first.
That's really hot! <3 I hope it involves that "destroy pampers" animation that the Feature Preview Room has for going in your diaper. And a spanken from the gal who says "I hope you're ready for a good spanken!"
sure does :) glad you enjoyed alpha 1
I can’t get it to work
Dammit all, I did it the first time, but now I can't figure out how I did the 7-Zip thing
I do have a single thing to note, The camera position on the model feels "off" when looking down, as if your head is "too far forward". This might be my monitor trolling me though, I run a pretty wide screen
I actually will be tweaking that as well as that goofy third arm problem when looking down with a tool out
BAHAHAHA I just noticed the third arm problem. That is freaking hilarious. Glad to hear, Hodge
Promising alpha, made my Halloween a bit more fun. Mansion 2 was particularly cool, had the coolest sequences. Though it confused me at first the locker teleporters in that level, yknow how it changes which 2 it teleports you between depending on where you are in the level or how much you actually did. I reflexively assumed it would be a hiding mechanic, so it was actually my first instinct, causing me to skip some of the area at first. And because the unlocked door in that room is the end trigger of the chase sequence that moves your camera and teleports your character TO that room, led to a bit of confusion over what was happening.
I don't know if I really completed it or Mansion 1 though. I got to the part with the chair you can sit in, tried to get back up, got stuck clipping into it. Because you could drink in that chair I assumed the fact that my character was relaxing meant I reached the end. In Mansion 1 I got to the room with the TV and wasn't sure what to do, and since the loading screen clarifies its intended as a feature test I wasn't sure if there would *be* an ending or if I would just reach a dead end.
The tease for a "Ms. Anthrope" character in the feature demonstration coming in a future build sounds nice, and the amount of teleport triggers reserved for future builds seems promising. I would ask though if there's intentions to add more animations like the one for the "destroy your pamps" button in actual stages later on. The props and environments are very nice, and the mechanics for the game are a very solid foundation. But admittedly I am hoping for a bit more scenes of fetish content happening later on.
nice/10
I'm actually still heavily tweaking that mansion stage and just added a proper reward for getting to the end in alpha 1.1 and removed that alpha 1.0 chair that hasn't been adjusted for changes I made to the player's character size. There actually was a hiding locker by the blindfolded lynx on that stage. But I took it out since the AI behaved a bit iffy when you hid in it. There is still a dark spot you can hide from that blindfolded lynx in that area.
We will be adding a bunch more kink stuff in the upcoming builds, but the focus was on the game foundation and the look of the game for this initial alpha build.
I am super excited to see where you go with it, Hodge. Thus far the game itself feels amazing!
Tried it a few more times and yeah, the special effects from the fog seem to be causing a lot of lag, also for some reason I have to jump up the stairs, I thought maybe I was crawling but that wasn't the case. I could go DOWN without a problem, but not UP not without spamming the jump button (also noticed the stamina bar nice ;3) also if a character is chasing you and you try to go upstairs, you get stuck between the character hitting you and a invisible obstacle before the character can zero you out, you end up falling through the map and not die, you just keep falling. Oh and which button is "Pause"? It doesn't say any other except the "open inventory", but not the pause menu, so I ended up spamming a bunch of buttons until it came up.
(Thought I'd give more of an actual report than just a single comment with a bleak description and barely any details)
I actually just decreased the particle count at the start of the demo. I still need to fix some data on that first and lakeside stage for the save system to work as currently implemented.
The stairs on that first stage is also a little iffy if you run up them or walk on the edge on them.
Escape is what is what pauses the game.
Do I have to pay for the 1.1 version as well?
nope you have access to all future versions now
Would it be possible to increase the brightness of the lamp/flashlight? Or have brightness options? Right now there is not much of a reason to use the lamp or flashlight over the lighter.
I also have had issues with the chasing characters outrunning me and not giving up chasing me. I have also had the issue where they see me, I close a door, and they are stuck perpetually running into the door (I can see their limbs clipping). That means I can never go through the door. I'm not sure if they are set to de-aggro.
Otherwise this is very promising and interesting!! I'm definitely looking forward to seeing more from this.
I actually will be buffing the brightness of both the lamp and especially flashlight next alpha. It is possible to use the lamp with the flashlight when you have both. And the AI currently runs too fast and takes too long to break aggro (You currently need to break vision and doors are a bit iffy atm] that is definitely getting nerfed as the next quality of life and ai improvements is definitely a priority.
The fog makes it lag, because when I enter the mansion it's not as laggy. Can't save and can't seem to out run the other character once they see me they always hit me, I can't get away, they even hit me through walls. Other than those, this looks REALLY good!
I decreased the particile count on alpha 1.1! It should no longer be lagging nearly as bad on your system. The estate and lakeside stage aren't rigged to fully work with save system and I nerfed the reach and speed on all the enemies.