Is there a way to limit the FPS in the game? Running it makes my computer run hot no matter what graphics settings I use, and the usual fix is locking the FPS to 60, but there doesn't seem to be an option.
Edit: I was able to cap the FPS through Nvidia, so it's all good!
Just curious, what's the Teddy Bear in the crib with the jumpscare supposed to do, I try to interact with it but nothing happens. Not looking for spoilers, just wanting to know if it's a bug or if I'm missing something
when it's done :P it will start getting worked on after the switch to the alpha 2 system codework. the protagonist and all the cultists now have accidents over time with pearl and rea having the ability to get changed just without the cutscene and anim work yet
What I mean is that I want to ask when the next Alpha update will be. The two models that cannot be played are not the actual game updates. Note that it is “actual”. I don’t know what my translation software translated it into. Because My native language is not English
This weekend. I am not sure what you mean by the two models. There is one playable character (rea) and 8 cultists with another on the way thats about 70% done. All character models got updated for the halloween and bella and rea are getting additional tweaks when I get hone from work.
The 4 test stages and show room are getting minor tweaks as well and I am adding a few props and music tracks that missed the halloween update
bunch of new prop items with the liquid shader being used on the sippy cup, new cottage to the right, the new mirror shader, first pass of the magazines that will eventually become collectables and the model updates with them now head tracking the player and having tail breast and ear physics.
And I really want to urge you to update your game. It’s been 282 days since I got the game, but I still haven’t seen the actual game content update. Although I really want to continue waiting in silence, it’s really been too long.
Actually I can help you out on understanding this mate. I respect you and understand the work you put into this. Well done. I admire you for that. Thing is, when I get into the new game for the SH small, it's just the graveyard with nothing I can interact with. Now that awyou say this, I understand I'm looking at something wrong here. So what I'm asking is which download takes me to your work? Would it be the showcase? I can't tell. When I go back to downloads it says "last update 286 days ago" I can't wait to see what you done.
Oh you mean the proper 1.4 with the bugfixes. Yeah, give it a week since I want to update both Bella and Rea with the issues caught. I had to crash this weekend from overworking with my main job and fighting some compilation issues with the halloween.
Can I help you out in anyway? I've been a quiet observer from your twitter and a big fan since the first spoopy halloween on itch. Maybe I can help some how.
Yes. I will be looking for testers for 1.5 and 2.0 now that I will be compiling a build every week or so.
I do have zero tolerance for people that tries to cause any sort of drama and pettiness like talking behind other backs and failing to settle minor disagreements like a actual person since that has been an issue in the past.
You can add me onto discord if interested: hodgepodge028 Feel free to DM me on FA or twitter if you have any issues and I will be happy to assist.
The page won't let me download the latest build without paying again. Is that supposed to be how it works? Cuz I was under the impression that this works like Steam Early Access where you buy the game before it's done and get to play every new build without paying again.
No, you should have forever access. Can you reach out to me either through a fa or twitter note or through discord: hodgepodge0281 just send your email you used to purchase it and I will get you straight.
This is actually a problem with itch.io. After purchasing some games, it will still show that you have not purchased and need to purchase again. However, in fact, there is a small pop-up window at the top of the page telling you to own the game and download it.
My bad on that one. I will have to patch it. There were a few silly things I overlooked to meet the deadline. Thankfully everything so far found is an easy fix.
I will be working on that shortly after the upgrade to the alpha 2 codebase. I did compile halloween 2023 with its 4 maps and its showcase room. Check the downloads for the link since it's bigger then itch.io allows.
They were never compiled and it takes several hours to compile the shader variations1.2 was the tech demo with a very early version of maddie and some stage work. 1.3 was the improved graphical pipeline with meg and the first pass of the new models with improved animation capabilities. 1.4 came shortly after with ms.anthropy (the witch cat that will have projectile based attacks later.)
So for some reason it still wont launch on my main Windows PC (doesnt launch just starts consuming RAM) although I was able to play it on a spare PC running Linux using WINE but it was at abysmal framerates
I belive Halloween 2022 worked i know the alpha 1.1 works fine gpu is a MSI Radeon R9 390 8G Gaming cpu is a AMD Phenom II X4 925 and GPU is on the latest driver which is from 6/23/2022 and there is no new drivers unless I want to mess with modded ones as the card is considered a legacy card by AMD now
yup. I am going to expand on them now that they slipped I will do another compile tonight that will be the showcase room and possible one more of the maps. A 5th map will be included in 1.5 now that the graphical pipeline got updated and I compiled the shaders for it. It
Yeah. Especially when you are updating the graphical pipeline to the project. Part of the reason why I forgo wasting an entire weekend doing a public release for 1.2 and 1.3 is because it was taking 4 hours to compile all the variations you need to do public release. I will be uploading the halloween stage shortly followed by the showcase room. I will try to compile 1.4 again tomorrow since it hit a nasty memory fault during the final lap.
yes. I keep getting hit with 50+ hour work weeks so m6 plans during summer for updates got cut short but a lot of new assets were still created. I want to do 2 patches to the alpha 1 branch this October and show off what I have been itching towards with the alpha 2 branch that overhauls many systems codebases.
Around the 22nd for 1.3 and the 31st for 1.4. Rea (the protagonist) got a overhaul to her look and the rest of the cast are having their animations and rigs improved while I work on art and collab with the artists.
I love my main gig, but having stressful 50 hour work weeks have slowed me down drastically since I lose those precious 2 extra hours I usually reserve for game work in the fall.
And I wouldn't want it there regardless. I prefer keeping my work with my tiny community and let it be known my game work is just something I do on the side outside my life and full time job.
Thats the idea. I don't like rushing a release and I always prioritize my life and my main job without risking burnout so I am generally slow till I ramp up things in October. I actually finished updating bella (the cow) to the current standard, improved the fog system and got a liquid physic and shader for the milk bottle so that's where I am at now. I am also working with my sound guy and one of my artist friends when I am not tied up.
I still have a week of training that has been going well. I don't like to go into test and labs days unprepared so I expect radio silence till I complete that.
You need to make sure your gpu is on its latest stable driver and that it meets the minimum requirements (no worse then a 1070).
You also should be running the game from your primary ssd and you need to double check if you have extracted all the files where you installed the game. Make sure your anti-malware didn't mark any of the files as a false-positive.
I am actually currently testing all the new and touched up animations in an internal build right now as I type this. I plan to test around with the 1.2 preview build and then have 1.2 released sometime late July.
My general approach has always been to flesh out the game's feature set before I really focus in on it's writing so it will still be some time till we really get script with all it's storybeats and themes in.
*Spoilers!* I am not sure what to do after turning the lights back on. All the doors seem to be locked with no way of progressing. am i missing something?
Bought the game, it's very interesting and I can't wait to see it progress (even if it makes my old laptop cry on the lowest setting), but I'm also curious if there's anything compiled and accessible about the story or plot. From what it looks like, a clear story is going to be a part of the game, and fair enough if you want to keep the story itself under wraps until the game is done, but if there is, like, a script or story, would love to find that as well.
Also, I'm assuming that, due to how early it is, the save function just doesn't work yet, which is fine, just adds to the difficulty.
Do I download the new demo and open it separately or does it just attach itself to the current game? Sorry if that sounds stupid, I just don't want to accidentally mess with the code by opening something I shouldn't
Sounds like your system can't run it. It's settings are set to ultra and then some for that demo.
It's recommended your gpu is on the latest stable driver and you have a gpu that is around or above the performance of a 1070 for the medium settings. I recently redid a low and fisher price quality for those that fail that or on a aging laptop
I like this idea. I hope the game gets more regression and abdl stuff into the gameplay. Currently all the abdl stuff is just set dressing and game over screens and doesn't really affect anything.
Yeah, so right now a lot of the alpha work is just foundation work before we really get into the fun stuff. As the demo suggest we do have a babification and contience system getting worked on at the side as well as a fully functional cutscene system, but it can't become the focus just yet.
Yes, I have actually looked into just that when I was working with A.I, code these last few days. We will be doing that more in the alpha 2 builds. Right now the focus is more on the graphical end. Speaking of which, I am uploading a major overhaul of the graphical engine as I type this.
Will Maddie the Bear have a vore and disposal scene like that 3 part render on your your twitter? Also will the game feature any other exotic kinks like transformations and other fetishes in your previous MLP game?
Oh ha that old com. I am not against hiding away a few colorful interactions but I would make it so the player would have to explicitly enable it if I am ever supported to create a cutscene of that nature.
not out yet. I am currently looking into overhauling the A.I code and getting a nice look for the game while not getting too demanding on older systems. The target is still March unless something comes up.
Idk why, but the game is still laggy. I try turning down the resolution and it crashes, same with turning it up. It'll be okay for a minute or two, then freeze then jerk all over the place (usually ending with me getting caught and having to start over)
Will Windows 10 work? Apparently my dumb laptop doesn't support 11, but it'll go up to 10 which I am updating (I honestly didn't know it was a thing to manually update, shows what ik)
Upgrading from windows 7 to 10 doesn't really have a noticeable fps effect on fps performance from my experience. I wouldn't recommend anyone use 11 currently.
I am currently working with my writing friends finishing up a few alpha 2 assets and characters before I start pushing out updates. I intend to have the next 2 or 3 updates come more closely together.
1.2 should be out sometime in march with a new enemy, better ai that reacts correctly to doors and hiding and new map objectives as well as the usual fixes and Quality of Life.
1.3 will be a bit bigger of scope and I will back port stuff in the currently experimental alpha 2 branch.
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Sounds fun.
Been playing the Xmas demo, just some quick notes:
Same issues i've had, do atleast love the rooms on both left and right very well done, do hope a hotfix comes out. .w.
Yay thanks for the christmas alpha. It looks awesome! Cant wait for the game :)
Is there a way to limit the FPS in the game? Running it makes my computer run hot no matter what graphics settings I use, and the usual fix is locking the FPS to 60, but there doesn't seem to be an option.
Edit: I was able to cap the FPS through Nvidia, so it's all good!
Just curious, what's the Teddy Bear in the crib with the jumpscare supposed to do, I try to interact with it but nothing happens. Not looking for spoilers, just wanting to know if it's a bug or if I'm missing something
It's there just for the vibes currently.
Got ya, anything for "babification" yet?
when it's done :P it will start getting worked on after the switch to the alpha 2 system codework. the protagonist and all the cultists now have accidents over time with pearl and rea having the ability to get changed just without the cutscene and anim work yet
Oh and the buttons where the bosses are that say "spawn friends" what do they do?
There's an odd temple that appears after I push one (as far as I know) but there isn't anything inside
And a locker shows up near the beginning but if I open it the game freezes
those two are placeholdera. The temple is there atm as a godray light test.
What I mean is that I want to ask when the next Alpha update will be. The two models that cannot be played are not the actual game updates. Note that it is “actual”. I don’t know what my translation software translated it into. Because My native language is not English
This weekend. I am not sure what you mean by the two models. There is one playable character (rea) and 8 cultists with another on the way thats about 70% done. All character models got updated for the halloween and bella and rea are getting additional tweaks when I get hone from work.
The 4 test stages and show room are getting minor tweaks as well and I am adding a few props and music tracks that missed the halloween update
So, what's new in both of the showcases?
bunch of new prop items with the liquid shader being used on the sippy cup, new cottage to the right, the new mirror shader, first pass of the magazines that will eventually become collectables and the model updates with them now head tracking the player and having tail breast and ear physics.
I'm assuming that you've already caught this but in the new build, you can't return to the main menu from the pause menu.
Also, I know that the lighter is supposed to be a last resort but currently I feel that it gives out too little light to be useful.
yup caught. The lighter actually is getting buffed in alpha 2 and I'm dropping the dual use with the lantern since it's silly.
And I really want to urge you to update your game. It’s been 282 days since I got the game, but I still haven’t seen the actual game content update. Although I really want to continue waiting in silence, it’s really been too long.
I don't follow, the game just got a bunch of new music tracks, a new graphical pipeline 3 new cultists, a guest character and 4 new stages.
Actually I can help you out on understanding this mate. I respect you and understand the work you put into this. Well done. I admire you for that. Thing is, when I get into the new game for the SH small, it's just the graveyard with nothing I can interact with. Now that awyou say this, I understand I'm looking at something wrong here. So what I'm asking is which download takes me to your work? Would it be the showcase? I can't tell. When I go back to downloads it says "last update 286 days ago" I can't wait to see what you done.
Oh you mean the proper 1.4 with the bugfixes. Yeah, give it a week since I want to update both Bella and Rea with the issues caught. I had to crash this weekend from overworking with my main job and fighting some compilation issues with the halloween.
Can I help you out in anyway? I've been a quiet observer from your twitter and a big fan since the first spoopy halloween on itch. Maybe I can help some how.
Yes. I will be looking for testers for 1.5 and 2.0 now that I will be compiling a build every week or so.
I do have zero tolerance for people that tries to cause any sort of drama and pettiness like talking behind other backs and failing to settle minor disagreements like a actual person since that has been an issue in the past.
You can add me onto discord if interested: hodgepodge028 Feel free to DM me on FA or twitter if you have any issues and I will be happy to assist.
It seems to be a bug, the game shows buy for 10 USD, but if you scroll to the top it shows how long ago you purchased it with a download link.
Nah, that's just the way itch.io is about some purchases.
The page won't let me download the latest build without paying again. Is that supposed to be how it works? Cuz I was under the impression that this works like Steam Early Access where you buy the game before it's done and get to play every new build without paying again.
No, you should have forever access. Can you reach out to me either through a fa or twitter note or through discord: hodgepodge0281 just send your email you used to purchase it and I will get you straight.
This is actually a problem with itch.io. After purchasing some games, it will still show that you have not purchased and need to purchase again. However, in fact, there is a small pop-up window at the top of the page telling you to own the game and download it.
I have/had the same issue, but there is a button on top of the page:
not sure if computer issue or if its normal to take this long, or an error but its taking a long time to load or i'm stuck on the scene loading screen
what level are you attempting to load?
i tried loading the showcase room and Halloween cemetery and showcase and nothing but endless loading it seems though i was able to load the cellar
odd I will look into it tonight
I too have this problem loading the cemetery and the showcase from the file from the text file link. All the others load fine.
The Halloween Small file loads fine if that helps anything.
Same issue here, Can't load in to the cemetery or the showcase.
My bad on that one. I will have to patch it. There were a few silly things I overlooked to meet the deadline. Thankfully everything so far found is an easy fix.
babifcation is there a way to start it or is it not yet implemented yet
I will be working on that shortly after the upgrade to the alpha 2 codebase. I did compile halloween 2023 with its 4 maps and its showcase room. Check the downloads for the link since it's bigger then itch.io allows.
So that's the showcase thing or another file entirely
different file. its the txt one since itch limits your upload size
got them and i have infinite loading screens
getting patched!
I'm assuming that this is a symptom of these being single level compiles but I'd just like to note that if you die, you can't respawn.
it is since there is no load or main menu screen to transfer to
btw, standing on ai heads in new update cheeses them!
(no detection)
as intended! (with how detection is handled in the current alpha 1. branch)
I do have a question tho... in "The Mansion" how do you get past that segment with the lighter?
You light the two candles with it before the room traps you.
hodge, Ill pay $$$ to play ur unreleased versions. and also give you feedback :) (hyped for 1.2!!) ((name ur price!))
They were never compiled and it takes several hours to compile the shader variations1.2 was the tech demo with a very early version of maddie and some stage work. 1.3 was the improved graphical pipeline with meg and the first pass of the new models with improved animation capabilities. 1.4 came shortly after with ms.anthropy (the witch cat that will have projectile based attacks later.)
thx for getting back so quick, means a lot to me (and I'm sure it means a lot for the rest of the community aswell!)
what takes so long for compiling? (Genuine question not trying to come off rudee)
shader variations by far. Everytime I update URP it means 3-4 hours of compiling them.
So for some reason it still wont launch on my main Windows PC (doesnt launch just starts consuming RAM) although I was able to play it on a spare PC running Linux using WINE but it was at abysmal framerates
sounds like your gpu driver isn't playing nice with 2023. Did halloween 2022 work and what is your gpu and when was driver last updated?
Game runs fine, its %100 hardware limitations
I belive Halloween 2022 worked i know the alpha 1.1 works fine gpu is a MSI Radeon R9 390 8G Gaming cpu is a AMD Phenom II X4 925 and GPU is on the latest driver which is from 6/23/2022 and there is no new drivers unless I want to mess with modded ones as the card is considered a legacy card by AMD now
I am going with hardware since if my memory serves that gpu is creeping up on being 8 years old. I don't think a custom driver will help
I can't find the new stages and I downloaded both V2 and the Halloween small rar. Did I miss a step?
halloween small is one of the four new stages. As I stated earlier the comiple failed so I uploaded that instead.
Oh, my mistake. Thanks for the quick reply!
Any plans to release the others?
yup. I am going to expand on them now that they slipped I will do another compile tonight that will be the showcase room and possible one more of the maps. A 5th map will be included in 1.5 now that the graphical pipeline got updated and I compiled the shaders for it. It
Is it out yet
I want to do all 4 of the new alpha stages. I have a backup compile I will test shortly and upload if it passes with just the alpha 1.4 showcase room.
So we getting the update today
Be patient. This compiling stuff genuinely takes a good while, and it's sometimes hard to say when it will be done
Yeah but we were told that we were getting something yesterday
Yeah. Especially when you are updating the graphical pipeline to the project. Part of the reason why I forgo wasting an entire weekend doing a public release for 1.2 and 1.3 is because it was taking 4 hours to compile all the variations you need to do public release. I will be uploading the halloween stage shortly followed by the showcase room. I will try to compile 1.4 again tomorrow since it hit a nasty memory fault during the final lap.
Today is the day :)
Well it's almost October. Are we going to see any Alpha backer update?
yes. I keep getting hit with 50+ hour work weeks so m6 plans during summer for updates got cut short but a lot of new assets were still created. I want to do 2 patches to the alpha 1 branch this October and show off what I have been itching towards with the alpha 2 branch that overhauls many systems codebases.
So any planned release dates for the 2 patches?
Around the 22nd for 1.3 and the 31st for 1.4. Rea (the protagonist) got a overhaul to her look and the rest of the cast are having their animations and rigs improved while I work on art and collab with the artists.
I love my main gig, but having stressful 50 hour work weeks have slowed me down drastically since I lose those precious 2 extra hours I usually reserve for game work in the fall.
u should put this on steam
This kinda stuff isn't allowed on Steam, the kink based stuff.
And I wouldn't want it there regardless. I prefer keeping my work with my tiny community and let it be known my game work is just something I do on the side outside my life and full time job.
Ok
yes Thay should
i ve seen plenty of kinky stuff on steam
There is
A lot
So are we going to get an August update?
Thats the idea. I don't like rushing a release and I always prioritize my life and my main job without risking burnout so I am generally slow till I ramp up things in October. I actually finished updating bella (the cow) to the current standard, improved the fog system and got a liquid physic and shader for the milk bottle so that's where I am at now. I am also working with my sound guy and one of my artist friends when I am not tied up.
I still have a week of training that has been going well. I don't like to go into test and labs days unprepared so I expect radio silence till I complete that.
i got no money but is look good
Would you ever be willing to make a port for android
nah. the game's models are far too expensive to even consider a mobile port. Besides, I am the only programmer and 3d modeller on this small project.
what about scp
Nope.
kay
I'm confused on what to do on outside level ?
The objectives aren't in on the lighthouse stage.
ok
I'm having difficulties getting the game to even open. what is the step by step instructions on how to get it going?
You need to make sure your gpu is on its latest stable driver and that it meets the minimum requirements (no worse then a 1070).
You also should be running the game from your primary ssd and you need to double check if you have extracted all the files where you installed the game. Make sure your anti-malware didn't mark any of the files as a false-positive.
any ideas of when 1.2 will be out? i cant wait to see where you take the storyline i have high hopes for it keep up the great work!
I am actually currently testing all the new and touched up animations in an internal build right now as I type this. I plan to test around with the 1.2 preview build and then have 1.2 released sometime late July.
My general approach has always been to flesh out the game's feature set before I really focus in on it's writing so it will still be some time till we really get script with all it's storybeats and themes in.
How do you save? I click the button in the menu but I lose all my progress when I'm captured.
It currently is non-functional since I am heavily tweaking the levels and how data is stores
*Spoilers!* I am not sure what to do after turning the lights back on. All the doors seem to be locked with no way of progressing. am i missing something?
Yeah, you need to find a key to reach the kitchen area
this game is a lot of fun! its honestly pretty scary (maybe because im kind of a baby when it comes to horror) i just wish the saving system worked
anyways i can't wait to see what's next!
Bought the game, it's very interesting and I can't wait to see it progress (even if it makes my old laptop cry on the lowest setting), but I'm also curious if there's anything compiled and accessible about the story or plot. From what it looks like, a clear story is going to be a part of the game, and fair enough if you want to keep the story itself under wraps until the game is done, but if there is, like, a script or story, would love to find that as well.
Also, I'm assuming that, due to how early it is, the save function just doesn't work yet, which is fine, just adds to the difficulty.
yuppers there is a script we are actively monitoring and touching up that is under wraps as I develop the tech
Great, can't wait!
... Actually, I can wait, take care of yourself and don't burn out, but I will be waiting excitedly.
Do I download the new demo and open it separately or does it just attach itself to the current game? Sorry if that sounds stupid, I just don't want to accidentally mess with the code by opening something I shouldn't
You extract it in a seperate folder and run the .exe for all of the releases. The game won't run if its missing anything included in the .7z
The demo won't play, it either won't do anything or the screen goes black and nothing happens then freezes.
Sounds like your system can't run it. It's settings are set to ultra and then some for that demo.
It's recommended your gpu is on the latest stable driver and you have a gpu that is around or above the performance of a 1070 for the medium settings. I recently redid a low and fisher price quality for those that fail that or on a aging laptop
The original game still works (laggy tho it is) only the demo doesn't. Should I just wait for 1.2?
yes
I like this idea. I hope the game gets more regression and abdl stuff into the gameplay. Currently all the abdl stuff is just set dressing and game over screens and doesn't really affect anything.
Yeah, so right now a lot of the alpha work is just foundation work before we really get into the fun stuff. As the demo suggest we do have a babification and contience system getting worked on at the side as well as a fully functional cutscene system, but it can't become the focus just yet.
Alright, starting with the foundations is important. Looking forward to the fun stuff though, but I can wait.
are you planning on eventually having the character use the items found around the different areas
Yes, I have actually looked into just that when I was working with A.I, code these last few days. We will be doing that more in the alpha 2 builds. Right now the focus is more on the graphical end. Speaking of which, I am uploading a major overhaul of the graphical engine as I type this.
Cool
Will Maddie the Bear have a vore and disposal scene like that 3 part render on your your twitter? Also will the game feature any other exotic kinks like transformations and other fetishes in your previous MLP game?
Oh ha that old com. I am not against hiding away a few colorful interactions but I would make it so the player would have to explicitly enable it if I am ever supported to create a cutscene of that nature.
do u think there will be regression in thew game at somepoint? im more or less just curious
Can't give a timeline when it will get in but it's in the script that the cult has access to magic that can either AR and MR their victims.
Ohhh??? Will it be something us players can expect to happen to us? Kinda like in sunnypaws daycare?
the idea in the future is that can happen by thhe upcoming mage cultist if you step on her traps or getting hit by her magic
Is 1.2 released for download or is it not available yet?
not out yet. I am currently looking into overhauling the A.I code and getting a nice look for the game while not getting too demanding on older systems. The target is still March unless something comes up.
ok no problem
Idk why, but the game is still laggy. I try turning down the resolution and it crashes, same with turning it up. It'll be okay for a minute or two, then freeze then jerk all over the place (usually ending with me getting caught and having to start over)
Is it mostly in areas with a fog effect? The game is definitely not friendly with laptops and older machines. Have you updated your video driver?
Will Windows 10 work? Apparently my dumb laptop doesn't support 11, but it'll go up to 10 which I am updating (I honestly didn't know it was a thing to manually update, shows what ik)
Upgrading from windows 7 to 10 doesn't really have a noticeable fps effect on fps performance from my experience. I wouldn't recommend anyone use 11 currently.
when will the newer versions be released? cause the alpha is still at 1.1
I am currently working with my writing friends finishing up a few alpha 2 assets and characters before I start pushing out updates. I intend to have the next 2 or 3 updates come more closely together.
1.2 should be out sometime in march with a new enemy, better ai that reacts correctly to doors and hiding and new map objectives as well as the usual fixes and Quality of Life.
1.3 will be a bit bigger of scope and I will back port stuff in the currently experimental alpha 2 branch.
I Love the idea of a game like this and the models look pretty clean keep up the good work im gonna try it when i get the chance