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is the PC wearing Diapers?

Got to the end, and saw the bonus reward, lol. Any plans on expanding that scene, or is that a placeholder?

Yup, I am going to expand on that entire system.

So I got to the lab portion but the moment I enter any rooms after the one with the camcorder in it my monitor crashes and restarts repeatedly, but if I back out of the room it stops. (PC stays running so IDK what's happening, but it restarts like it got turned off and on again since I can hear the power off noise)

That adds on to my primary complaint which is that as soon as I start the game my entire setup starts to roar, I don't know if its personal setting in the game or an optimization issue, but it happens regardless of if I set all of the setting to their lowest.

Aside from that the gameplay was alright for what it is, but Id like the option to rotate items in the inventory to optimize placement, and maybe add an "Inventory Full" message since I had been collecting every healing item and battery which left me with no room for the camcorder at the end.

My main complaints beyond the issue in the first part is that its hard keeping track of how to deter the cultists beyond don't be seen, Thorn I get; but maybe adding a notebook section or something where the deterrent method gets added after you learn it or read the corresponding note would be nice (Along with a drawing or illustration to identify them)

For a gameplay suggestion (Please take with a grain of salt), make it so that you have to have a diaper in inventory when you need to change one of the cultists. I don't know if that's in the works already, but it would give a reason for them to be littering the area beyond aesthetics but add a bit of a crunch factor if you can't find any.

Regardless the update was great for as far into it as I could get without worrying about my equipment getting damaged, keep up the good work and I look forward to seeing what the future of the product looks like.

Didn't include but a minimap would be nice as well, not a major thing but it does get a bit difficult navigating at times

was trying out the spoopfest and managed to get through the first area but then fell out of the map and lost immediately after, ill wait till the save is fixed to give it another try but it was a very promising demo!

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loved the newest experience and the reward is veeery  pleasing, only had problems with saves but other than that it was great experience, tho with this many NPC running around I'm curious if they'll be unique death screen/animation to each of them or if they'll be more friendly NPC's trying to help you out

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I wanted to do a face sitting animation with thorn and rea (the protagonist fox) but it lapsed this update as we already added a huge amount of content from 2.1 to 2.2.

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Oohhh now you got me hooked up for future releases even more! I can't wait to (un)accidently die to her and see it in action, also very curious on what animatons you'll give to other characters, especially Meg, Ginny  and maybe force feeding animation for bella? Definetly would suit her lol

well i finished the game and i was wondering if you will implement a way to go back to the end where you have a fun thingy and if this might be expanded with other characters too

You have a vid of the ending?

i do not sadly

Damm

It's planned down the line but right now it's just the initial implementation. 

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honestly, I'll probably wait to finish this till saves come out cause stocking up to get jumped by both characters at the same time ending my run is infuriating. made it to the second area but don't know what to do really

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Save games will be coming back as I had it working in test versions of 2.2 and I know what needs to be done to make them available again.

I think a big problem is the game encourages you to rush through the 1st mansion while trying to avoid thorn and look at her walk backwards when she she spots you which gets old and that it takes no time at all for cultists to knock you out from full health. 

Thorn is getting her numbers nerfed and she will back off herself when getting stared at for a few seconds. I do want to allow ways to either go over 100 percent or increase max hp

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Just finished a playthrough. Very cool ending but… yea, game is definitely still ‘Alpha’ right now. It’s a really good showcase for the characters and world you’re building (into something much larger than a single mansion I assume?) and it demonstrates some cool interactivity and gameplay. I’m REALLY excited to see how you build off of these systems.

In particular, I can’t wait to see diapers (the one the player is wearing at least) be a part of actual gameplay. So many ABDL games have come and gone with diapers feeling only like decoration (with BITTER few exceptions), but here? You already teased an incremental accident system some time back here: https://x.com/HodgePodgeDL/status/1639853475176538113 which I really hope evolves into an actual part of gameplay. 

I can already imagine how tense it might be to be hiding in a locker or a box from one of the enemies, and being mostly safe, until -because you neglected it (as I doubt a 'holding system' is on the cards)- you end up having an accident and giving yourself away. Or, neglecting to change (because you’ve put it off, or don’t have a spare), which leads to one (or more, depending if all of them can snoof your / other used diaps) of the cultists track you down. 

IDK, I’m just a freak who loves stuff like this. I can’t wait to see this project develop further in the future. I wish I could support you and this project beyond purchasing it and all your other things, but for now I shall contain my excitement and be patient... for now.

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YES! YES! Preach Brother PREACH!!!!! I Would Love to see something like that!

Yeah, you having accidents is eventually going to be a thing to manage and is going to either harm or help you depending on the situation. But it's out of scope for this build and the polish build that is going to follow.

Two slight ideas (assuming they haven't already been considered), but if a 'holding' mechanic does become part of the game, it could be interesting for them to be more than a 'hiding' thing. Firstly, if the holding button was on the other side of the keyboard (like L for WASD) it'd kinda stimulate it being 'awkward' to do, kinda how it is in real life (ignoring the possibility for people to just rebind it or something lame). Secondly, given that being stinky/soggy is (I imagine most of the time) a detriment and makes you more obvious, the trade-off of holding it could mean moving slower -more so depending on how close you are to going-  and/or being unable to interact with anything (because your hand/s are elsewhere). IDK if you even want a holding/desperation like system in this game, considering it is more-or-less about brain-drain and AB than anything omorashi. I'm just excited to see something like this, and it makes me want to suggest things (which I know is more unhelpful than not, I just can't help myself >:) ).

Well, there was talk about our own version of a holding breath sequence to avoid alerting a occultist from a strange noise but good implementation was always a issue and I would rather focus on fleshing the existing mechanics players are currently dealing with on a more moment to moment basis.

Yep, no point inventing something new (or digging something up from the grave) when other mechanics are already there and have the opportunity to be played with and seen by other players. It's absolutely the best thing to do right now (at least by my stinky opinion), I'm just super excited about what could be to come and I can't help but gush about it.

i have a problem, when i save the game and Thorn kill me, i go back to the main menu and want to load the save game. But it is not loading :( only what i got is a black screen

save game is not working in this build as i need to go forward and program a few things so it's storing save data correctly. Right now it just loads a black void.

ok thanks, i try and make it one rush :)

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i like to think I'm playing as another character when  I'm not actually not playing the game and playing a whole different scenario as well.

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A good showing! 
Best release since the original teaser all those years ago!
Keep going I can't wait to see where you go from here

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Spoopfest build was rough around the edges but I definitely had fun figuring it out. The reward at the end was very cool although I wish there were more camera controls and that there was a POV view.

Firstly, the lighter should autoquip to the hotbar like the other lightsources. It was annoying starting every run doing that until I figured out where to go and no longer needed it. Also it sucks and I'd recommend a better way to limit it than just having a poor radius. Maybe only being able to use it for a few seconds at a time (with a cooldown) or something?

The hints should be made more prominent as I only noticed them a while into my first successful run. Also I'm not sure if the equippable candle is in this build.

Everyone else has said it but the enemy in the first part is a real pain to avoid unless you know the trick. Unsure if the lockers were much help because they were too fast and pretty much an instakill to an unaware player. Not sure about the second enemy in that area as I managed to sneak past them without issue.

The other enemies were fine as they were slower and it was easier to get into a hiding spot.

Doors should have visual feedback when unlocked because I can see players getting confused.

I think it should be more obvious that solving the vent puzzle opens the door to the next area. It just spawns a bunch of t-posing NPCs and I didn't make the connection until my second playthrough when I was doing a speedrun. Also when you write the push hint text there should 100% be a pushies joke.

There's obviously a bunch of other stuff like the item interact texts being mostly wrong and a large part of the second part being unfinished (nothing interactable upstairs and the asylum area with the pig is mostly just a few hidden items with some cool décor) but that's not really a big issue atm.

Ps. If anyone needs a walkthrough, I've made a shitty vague map at https://imgur.com/a/zcvMKZ0

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I'd actually love to see the map, you could post a link to it here if you wish

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I want to avoid spoiling people so I've just uploaded it to imgur

https://imgur.com/a/zcvMKZ0

I'll update my post with the link

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i cant read it

What part? Have you tried scrolling down?

Note that there's no walls or anything, just locations of points of interest in relation to each other.

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well all the map

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Hey, congrats on completing it and it hasn't even been 24 hours since the release.

I did go over your notes and found them agreeable. The hscene at the end is going to get more animation work and have multiple camera angles options other then the 360° default. The equipable candle is in that build and you need to open up your inventory (in a spot away from thorn) and combine it with the lighter.  I think making the lighter just about useless other then  candles interactions was a mistake. It and the lantern are getting buffed. The reason it didnt get hotkey was the original '1'  hot key was going to be a different item that sadly had to get cut to honor the deadline. I will let you guess what item that was. As you discovered the second area while it looks good needs some further tweaking and player guidance.

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Thanks for responding!

Also, one last thing. It wasn't initially obvious to me that you could read examined papers by pressing the E key. I just assumed that it was all pictogram based until a bit into the game.

I know it's always listed at the bottom but maybe put "press "E" to read this!" on one of the first pages or something?

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I purchased the game back in August, I seen the 2.2 update and wanted to give it a download but the page here has it listed as Buy Now ;-;

I don't know why itch.io keeps glitching out on users like that. You still have it purchased despite the web page bugging out on your ownership. Anyways the halloween 2.2 can be downloaded for free under "demo"

Thanks for the response there, bring on the spoops

As for the itch.io bug, I assume the staff are working to correct it but if it persists or nags at you feel free to dm me for a workaround.

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There is a key in this build called the "Mysterious Key." What is that key supposed to do or unlock?

It was used to be used to say hello to meg but we decided it was only fair to reward the player after they made it pass thorn.

It will become useful in later as a reward next update so keep it's location in mind but it's not a requirement for clearing the mansion.

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Thank you! However, I don't know where the Master Key went in this building because I've lapped the mansion countless times and could never find where it is hidden. Is it still in one of the nurseries, or has the location for the key been moved since then?

There are actually two instances of it. The easiest one to find is by completing the maze game at the back left of the mansion. That will open the door with the picture of a tiger girl done by bubbles pup.

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Would it require you to find the common key to open that door? Unless it is hidden somewhere obvious and I'm just incredibly blind, but I don't exactly know where the common key is hidden.

Sorry if I am asking a lot of questions, but I am not sure if I am missing something obvious during my playthrough

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Seek out the bunny. 


I was a bit too evil with this one as it's VERY easy to overlook even with the ginny note stating a key was hidden in this room. I might move it and I am going to give offer a 2nd placement for the key since it's far too early of a stop gap for players.

having the same issues as everyone else, also how exactly does one combat thorn? the other one is easy, it's weeping angel mechanics.

Right now its stare at her and walk backwards to lose her aggro. She is getting her deserved nerfs one where she will back off just by getting stared at for too long. the other cultists are getting buffed.

iv tried playing and i haven't found 1 key yet , and OBJ dont update correctly past "lighter sucks"

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Yeah, gonna wait 'till y'can get saves working, that's the biggest gripe at this point.

Also the objective seems to get stuck on "The Lighter Sucks, light a candle" and beyond that, *shrug*

Yeah thats getting fixed next update. We treated the halloween as a challenge build so save states and clear objectives weren't a priority

Viewing most recent comments 1 to 17 of 97 · Next page · Last page