2nd January goal hit and dev plans.
Hey all, I'm pleased to announce that the 2nd January sales goal I set for Soggy Horror has already been hit. I honestly didn't expect it to be reached this early and I'm frankly embarrassed I haven't been showing off more of the stuff I have been working on. I still have a few fixes and some outstanding commissions I am working to complete on the side and I want to be careful about over promising anything but I can say with certainty that the alpha 2 work is going well and I do intend to start teasing that stuff soon when I am sure I can deliver on the teased feature.
Keep in mind not everything I tease will make it into alpha 2 and I am probably going to just decide to hold a few things off and complete a 1.2 and possible 1.3 version that focuses on adding in two more cultists, improved AI (Mostly door interactions), level objectives and fix some of the well known collision issues in the stages. Alpha 2 will then add a lot of graphical improvements, a third new cultists I currently have 70% complete and a stage or two and possibly traps & accidents.
Additionally, if you aren't already aware, I have updated the 2022/early 2023 version of the artpack with a few spoilers of 1.2/2.0 cutscenes https://hodgepodgedl.itch.io/spoopy-horror-2022-artpack
Get Soggy Horror Spoopfest '24 Hotfix
Soggy Horror Spoopfest '24 Hotfix
Status | In development |
Author | HodgePodgeDL |
Genre | Survival |
Tags | abdl, Adult, Erotic, FPS, Horror, NSFW, Singleplayer |
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Comments
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When can we expect to get V2.0?
Hard to say since 1.2 and 1.3 are going to be done first. Realistically March or April. May if I decide to put more content in the alpha 1 branch.
Well i hope the accident feature makes it in alpha 2
probably not fully implementes but I can confirm I have a good bit of code and art for that. Actually going to work on some UI stuff for that tonight
Accidents, yes! I definitely want there to be more to combat/game elements that involves ABDL other than JUST game overs. Messing/wetting your pampers, or having to hold it in, or a bottle or something. Something to differentiate the gameplay itself from "don't get punched while you run around" as it were. <3
The lack of any kind of defense other then outrunning the padded cultists is definitely changing and we have been tossing around a lot of good and implementable ways to get back at your tormentors.
That too, but also hopefully more that your tormentors can do than just slap at ya like a zombie claw strike. But in all seriousness I love your game, few are bold enough to make something so wonderfully blatantly fetishy. Crinkle on, my dearies. <3
will it have controller support in future update
there already is limited gamepad support despite it being made for keyboard and mouse. I will revisit that at some point during testing