Soggy Horror Devlog RTX approved edition


Hey everyone, just finished up with updating many of the game models and updating the graphical capabilities of Soggy Horror.

Since the last dev log I've worked hard to address my misgivings with how the 2022 builds of the game handles lighting & shadows and improved it's post processing. In addition to this I also added in incredibly nice looking reflective surfaces, volumetric lights & fog and item outlines that you will be able to see in action(if you purchased the game) when you get to play the tech demo in a few days.

Said tech demo will also feature a working prototype of the accident system and also has minor improvements to the game's UI and cutscenes (which both tie into the accident system). 

I know I stated a few days ago that I wanted to release the tech demo today, but I decided it would be better to polish it a bit more and add a few additional characters I have been working on as well as a few neat things you can do in the showcase room that has been modified for the late March tech demo.

After the tech demo we will be focusing on a small thing for April that I think you will all enjoy.

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Comments

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me too

Can't wait to see it!

Me too