Soggy Horror May Devlog


Hey all,

I have been working hard on the game's models and their animations as well as improving the game's capability to take advantage of these improvements. If you recall way back 7 months ago with the 1.1 you probably remember that the game's animations were stiff and had loads of model clipping issues.

Initially, the plan was to export the current model standard I want with just the new cultist Maddie in 1.2, but opted against it when I realised it would be best in the long-term to update both the Feline Base (Used to make Ginny and Ms. Anthrope) and the Canine base (Rea, Pearl & Thorn) before I release 1.2 this June.

You can see a now outdated version of the new canine base in action here: https://twitter.com/HodgePodgeDL/status/1660844753028624390 Since this upload, I have made additional improvements to the clothing and added more eye tweaks and expressions so the 3 new model bases in 1.2 so they animate and look better in-game.

In addition to these model improvements, I have also improved the look of the game and made some minor tweaks to the alpha 1 branch of the game. 

The Alpha 2 branch now uses a brand new codebase on many of the game's systems, including the AI. However, that won't be stable till at least this Fall when I start working hard on the 2023 Halloween update. I am eager to show off some of my work on that, but its best that I wait till that work is in a more solid state as I don't want to misrepresent the game on work that is currently experimental.

1.3 is tentatively set to release this August. It will have improved levels, a new map to explore, a cultist that knows how to take care of you at a distance, and a new mechanic I think many of you have been waiting for. I am also hoping to include some of the story bites we have been working hard on with that update too.


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Comments

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TELL me that the new mechanic we've been waiting for is to have to try not to fudge our padding. <3

try not? Who do you take me for? I know my player base will fail on purpose.

Yes, but as a submissive failing at avoiding something sexual is what makes it a submissive experience. <3 Rather, as a bratty sub, and it's what I love about fetish games~

I look forward to how much progress will be put into this much like your previous games which I have all played, very much ready for whatever you have planned given all I've seen in the game, I do hope there's gonna be some diaper interactions between the characters~ :3

100%. I actually got a new cutscene model in the works for just that

Awesome, because your visuals are some of the best I have seen. 

Just bought the game. 
I love the graphics and the controls.
Will there be more ABDL mechanics in the future aside from just in-game visuals?

(+1)

yuppers, I got plans and some light coding for that.

Excellent to hear and thanks for the quick response. 
Really hoping for a continence/changing system.

And will it ever be possible to get a 3rd person view of your character? 

Fascinating stuff! Can't wait until the next update.

(+1)

What sort of stuff have you got cooking up for the AI? Obviously it's still early but I'm interested in what sort of behaviours you're implementing...

Also, did you mean to write 1.2 in that last paragraph or is 1.2's release still imminent?

(+2)

I did mean to write 1.3. 1.2 is to be released this June. The AI is still a heavy work in progress, but what I am aiming for is that cultist's behavior and how they go about capturing you will vary based on their theming and personality.